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Scipio Artelius
The Vendunari End of Life
45071
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Posted - 2016.09.15 07:51:10 -
[1] - Quote
Tsukino Stareine wrote:How about a little icon next to the name in local showing that hey are idle?
I know wormholers don't care about AFK cloakies and null sec complain the most about it.
They have local so this fix would help them but not ruin it for people who aren't pampered little princesses I don't like the idea, not because I'm against changing cloaking or anything, I just don't think this is the best way.
In the alternate universe that includes New Eden, our characters are for all intents, living beings in their own right. They aren't controlled being, but make their own decisions and carry out their own actions. New Eden exists without there being the reality that we exist in as players.
An icon, a flag, or some other indicator in game is a sign, not of what our characters are doing, but what we are (or aren't doing) as players.
It's a flag that tells us about what other players are doing, independent of what our characters are doing, which is still flying a spaceship cloaked. The characters are to a degree, still active even if we aren't.
So it seems like a pretty big break in immersion in the game.
I don't know if I explained that well.
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Scipio Artelius
The Vendunari End of Life
45375
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Posted - 2016.11.05 00:39:21 -
[2] - Quote
Jerghul wrote: My expectation is for a double digit % reduction of systems camped.
Based on what logic that allows you to come to a semi-quantitative estimate here?
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Scipio Artelius
The Vendunari End of Life
45376
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Posted - 2016.11.05 01:21:12 -
[3] - Quote
Jerghul wrote:The logic has been repeated so many times, it was reported as spam. Quite justified to report it I thought.
If charges (5 hour timers) are introduced, then the afk cloaky camper has to be atk ever 5 hours or risk being probbed down when his afk cloaky camper becomes an afk ship in space.
So a certain % of afk cloaky campers will decide to log off in unsure of making it back from the pub in 5 hours (or whatever).
Even given redundancies (some systems have multiple cloaky campers), I still feel reasonably sure the reduction in cloaky camped systems will be in the double digit %. So more than a 9% reduction and less than a 100% reduction.
You feel reasonably sure of double digits, yet lack a sold justification for it based on he above. At this point, it's just a guess.
How many systems are currently cloaky camped? What is the average amount of time cloaked campers stay inactive? Will 5 hours even matter? What is the basis for a 5 hour timer? What percentage will decide to log off instead?
None of this sort of analysis has been outlined anywhere. It's that type of critical analysis that would justify what you've said. At the moment, it's just a stab in the dark and completely useless as a basis to discuss game mechanics changes.
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Scipio Artelius
The Vendunari End of Life
45376
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Posted - 2016.11.05 01:47:43 -
[4] - Quote
Jerghul wrote: Scorpio Lack of data.
Yerghul Exactly. You don't have the data and can't, as a result, make any believable claim about double digits. It's pure fantasy unsupported by any reasonable justification.
You haven't even tried to validate what you are claiming, yet make the claims anyway. It's pure charlatanism.
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Scipio Artelius
The Vendunari End of Life
45376
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Posted - 2016.11.05 02:21:22 -
[5] - Quote
Jerghul wrote:Scripio ... beyond knowing the changes do go in the direction I suggest.. Jorqual That's the thing. You don't actually know at all.
You are entitled to an opinion as we all are, but not to claiming you know it heads in a specific direction, since you have no objective, validated basis for knowing.
That then comes back to what others have been saying. There is nothing presented that actually shows you have any sort of credibility in this debate and they are absolutely right to conclude/assume that really your motivation here is to make it easier to rat in null in safety.
You appear to want less cloaky camping (ie. double digit change in the direction you suggest), which serves only to make nullsec safer for ratting.
Why does cloaky camping even need to be lowered at all? Why does nullsec need to be made safer for PvE?
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Scipio Artelius
Savage Moon Society
46484
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Posted - 2017.01.02 00:08:18 -
[6] - Quote
Wander Prian wrote:It's quite simple really. Nullbears are the only ones who have a problem with cloaks.
Which is why they don't need changing at all.
The ability to more easily run ratting bots and/or to rat in null in near perfect safety is at the core of why calls for change happen. No one should have a licence to print ISK and cloaky camping is one of the counters to that ability.
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Scipio Artelius
Savage Moon Society
46489
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Posted - 2017.01.02 08:46:32 -
[7] - Quote
Jerghul wrote:Scripio Increased activity and increased content derived from activity is the common denominator for those wanting afk cloaky camping gone. But thank you for playing. @Jerkoff Not in my experience of all the threads over the least 3-4 years. |

Scipio Artelius
Savage Moon Society
46505
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Posted - 2017.01.03 11:22:30 -
[8] - Quote
Jerkoff wrote:Good call by CCP to increase rat bounty payments last patch. Nope. Wrong again:
https://community.eveonline.com/news/patch-notes/patch-notes-for-yc118.10-release
It's like you think we as players have the ability to make changes to cloaking so scoring points is somehow important. It's only CCP that can make any changes and bullshittg to them isn't going to get far. |
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